Deities and Pantheons

grimstorage

When I was young, I remember watching a movie called The Day After. Up to this point of my life I had heard that a nuclear exchange between the USA and the USSR would surely mean the death of us all with a flash of light and one nuclear winter. The Day After showed a less completely apocalyptic view, with some hospitals still functioning and the government at least trying to establish new farming techniques post extreme radiation and EMP pulses. The movie covers the mid west so you can assume the coasts of the United States were gone and the future bleak and it scared the hell out of me. But I always wondered what life would be like in a limited nuclear exchange. During this time as a child, I had played Dungeons and Dragons and the game had it's own hellish lands, but I never came across anyone playing something world ending like Dark Sun. I did play Gamma World once, but it just wasn't the same.

Now that I am a fossil, it was weird seeing 5E D&D gain mainstream attention and it peaked my interest. Eventually I ended up in an OOTA group of 20/30 somethings from 2nd level all the way to 16th for almost 5 years. Throughout this campaign we dealt with faerzress and wild magic brought me back to wanting to create a campaign world that is not damaged, but still functioning and still under threat of destruction from the same enemy. As much as I wasn't a fan of Independence Day: Resurgence, I think of Grage similar to that movie with a slightly less lethal but much more powerful enemy and a still divided world that is now post-united against a common enemy.

Primary Pantheon

Arioch - Origin: N/A. CE / Domains: War, Trickery (Vanity): Arioch is arrogant and short of temper. He expends a great deal of effort to appear incredibly handsome to whatever kind of creature he is dealing with. Arioch usually takes his magical or fighting abilities into the Prime Material Plane. Regardless, he always disdains the use of armor in battle. Clerics, Paladins and Fighters who pledge themselves to him and offer him human sacrifices may request aid or advice from Arioch, and if it suits his m ood and increases hIs power on the Prime Material Plane, he may grant their request. On Grage: The arrival of Arioch was both unexpected and unwelcomed. Most deities were unaware this being even existed, but all understood that the prime material plane contained multiple universes with the influence of entire patheons moving with their followers wherever they explore, and in a few cases existed beings such as Arioch who harvested such power from multiple followers on multiple planes that they could travel where they please. Whispers amongst the powers that be speculate that Arioch began lurking about Grage due to his patheon foe Donblass taking an interest in the planet, or even worse - one of the Champions Eternal has been born on Grage. Doctrine: Clerics of Arioch have been accused by critics of performing humanoid sacrifice, but the official stance of the clergy is that enemies of Arioch are being executed for offeses against the deity. Warriors and Paladins verbally promise him the blood and souls of who they kill during battle. Historical Link: Moorcock's Multiverse Wikia.

Boccob - Origin: Oreth. ALL / Domains: Magic: The Red Knight was the first human deity that arrived on Grage. She was invited

Chauntea - Origin: Toril. CG, LG, N, NG / Domains: Animal Protection, Evolution, Magical Beasts, Nature, Protection (from beasts): The Red Knight was the first human deity that arrived on Grage. She was invited

Ephara - Origin: Theros. LG, LN, N, NG / Domains: Knowledge, Law, Peace: The Red Knight was the first human deity that arrived on Grage. She was invited

Geryon - Origin: 9 Hells. LE, NE / Domains: Anguish, Hatred, Loyalty, Survival: Geryon is an infernal being and will always be, but the raw power of worshippers did do some elevation to his abilities, and gave him a many souls willing to offer themselves for petty deals.

Incabulos - Origin: 9 Hells. LE, NE / Domains: Anguish, Hatred, Loyalty, Survival: Geryon is an infernal being and will always be, but the raw power of worshippers did do some elevation to his abilities, and gave him a many souls willing to offer themselves for petty deals.

Kiri-Jolith - Origin: Krynn. CG, NG / Domains:Solidarity, Tactics, Unity: The only one of his patheon from Krynn to take an interest in Grage was...

Lurue - Origin: Toril. CG, CN, NG / Domains: Animal Protection, Evolution, Magical Beasts, Nature, Protection (from beasts): The Red Knight was the first human deity that arrived on Grage. She was invited

Mogis - Origin: Theros. CE, NE / Domains: War: The Red Knight was the first human deity that arrived on Grage. She was invited

Nerull - Origin: Oreth. CE / Domains: Death: I know Nerull has been around since 1984 and if I had to guess the early 1970's. However, in 4th edition Nerull got a re-write and kill-off to elevate the Raven Queen into deityhood. Though 5e lore states the Queen is wrapped in mystery, the 4e lore was clear on the end of Nerull...well, not quite. The exterminated essence of Nerull did not end up in the astral sea, but instead returned to his fortress

Sune Firehair - Origin: Toril. CG, CN / Domains: Beauty, Love, Jealousy, Passion: The Red Knight was the first human deity that arrived on Grage. She was invited

The Red Knight - Origin: Toril. LG, LN, LE / Domains: War, Strategy, Tactics: The Red Knight was the first human deity that arrived on Grage. She was invited

Wee Jas - Origin: Toril. LG, LN, LE / Domains: War, Strategy, Tactics: The Red Knight was the first human deity that arrived on Grage. She was invited

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