
The Gith invasion and following world war forever changed the economy on Grage planet-wide. For some countries, the price of desired raw materials like Red Steel from the island nation of ######## saw little change except for a slight increase in the base cost of refining the ore itself and for transportation. Other countries, like Chauntless, spent a vast fortune increasing the size of their army and bribing the Goblinoid Kingdoms to invade Ahegthna. In order to avoid economic ruin, Chauntless ended up minting a new silver coin to the masses using items of great magic liberated from the fallen Orcish Empire.
Mayatic and Mayaernic, newly freed from the vassalship of Chauntless paid a lump sum war tax their former masters in exchange for self governance and the blessing of the king. Both countries reluctantly issued their own currency and things played out as expected by speculators... the value of the new currencies dropped, people held on to the coinage of Chauntless for the purchase of staple good and the black market surged. The financial fate of the continents varied, but ######### and ######## never faced the mass looting and lost of treasure as the rest of the wrold.
While the Elven homeland of Alicrath and the Dwarven Kingdoms had only faced a handful of Gith raids in their cities, the wood elves, wild elves and gnomes were overrun by the Gith and lost the vast fortunes of their people. The wild elves fared the best of these civilization, since the majority of their wealth was spread and hidden amongst the many villages and enclaves strewn about the great western forests. The gnomes however, were savaged to the point those who lived had to abandon all dwelling and head to the safety of Alicrath. After the surface gnomes had been dealt with and thoroughly looted, Gith raiders greedily dug down to the subterranean twin cities of the svirfneblin and battles them down to thin numbers and took all of value. Between the Orcs, Elves and Gnomes the Gith army took away over a quarter of the valuable goods and items on a planetary scale.
| Roll: | Result: (This is a flat roll) |
| 1 - 4 | No Dice! = Vendor wants full price plus a 10% premium. |
| 5 - 11 | Fair Trade = Vendor will sell with standard price or trade as per posted pricing firm. |
| 12 - 16 | Favorable Negotiating = Vendor is willing to take off as much as 10% off standard price, or will accept full pricing offering using a lower rarity trade item. |
| 17 -19 | You Charmed the Vendor = Vendor is willing to drop 10 to 20% for cash, or is willing to raise the trade value by 10% for an equal trade item, or accept a lower rarity trade item as an equal. |
| 20 | Full Haggle Press = You have somehow convinced the vendor to knock off 20% of the value and offer a common magic item for free if available, or take a lower grade magic item of at least uncommon rarity as an equal trade item. |
Haggle Push: After the haggle dice are rolled, the character has a one time option to use a persuasion check to knock up a roll a category higher up to, but not including a 17 to 20. A character will roll a persuasion check with full bonuses. If that check rolls higher, then what was rolled on the original haggle category dice = It will move the haggle result one category higher up to favorable negotiating. If the character/player rolls a natural one or a natural 20, the player is thrown out of the shop with no sales and all prior sales where money has not yet been exchanged. A 1 meaning disgust at the haggler, and a 20 meaning the vendor is disgusted for ever entertaining the deal in the first place. | |
| Consumable | Baseline Cost |
| Common | 50 gp. |
| Uncommon | 250 gp. |
| Rare | 2,500 gp. |
| Very Rare | 25,000 gp. |
| Legendary | 75,000 gp. |
| Magic Item | Baseline Cost |
| Common | 50 gp. |
| Uncommon | 500 gp. |
| Rare | 5,000 gp. |
| Very Rare | 40,000 gp. |
| Legendary | 120,000 gp. |
| Weapon | Properties |
| Ammunition +1 | 10 to 50 gp per piece depending on severity. |
| Moon Touched Weapons | 50 to 95 gp. |
| 2Hand Moon Touched | 100 gp. |
| Simple Weapon +1 | 300 gp. |
| Bag of Holding Type 1 | 400 gp. |
| Battle Rod | 40 to 45 gp. |
| Candleflame Helm | 45 gp. |
| Obsidian Spell Gem | 50 gp. |
| Lapis Spell Gem | 65 to 70 gp. |
| Bracers of Archery | 350 to 400 gp. |
| Eversmoking Bottle | 350 gp. |
| Eyedrops of Clarity | 200 to 250 gp. |
| Merchant Rating | Explanation |
| Low | Item obtained with single primary function at the baseline rarity price: 0% markup. |
| Low | Item obtained with a primary function and also an additional/alternative minor function: 0% to 10% markup. |
| Low to Average | Item obtained with a primary function and also an additional/alternative medium function: 20% to 30% markup. |
| Expensive | Item obtained with a primary function and also an additional/alternative major function: 45% markup. |
| Low | An item that confers a +1 to an attribute or a +1 to spell attack rolls: +10%. |
| Low to Average | An item that confers a +1 to Spell Save DC: +15%. |
| Average to Expensive | An item that confers a +2 to an attribute or a +2 to spell attack rolls: +20%. |
| Expensive | An item that confers a +2 to Spell Save DC: +25% |
| Luxurious | An item that confers a +3 to an attribute, a +3 to spell attack rolls or a +3 to spell save DC or higher: +30%. |
| Average to Luxurious | Exceptional ability for rarity category markup: +25%. |
| Curse Severity | Explanation |
| Minor Curse | Cursed item no deathly effect/has benefit - 25%. |
| Major Curse | Cursed item no deathly effect - 33%. |
| Death Curse | Cursed item with deathly effect - 40%. |
Examples: Ex1) A standard markup would be Gloves of Thievery. The standard price would be 500 gold pieces (uncommon) for the primary function the dexterity bonus for sleight of hand, but the secondary bonus to picking locks counts as a minor function for a 5% markup (similar additional use only rates a 5%) for a final price of 525 gold pieces. EX2) Magic items such as a Staff of Power (2014) can have multiple markups: The primary function of this staff is to cast spells = 0% markup, so the standard Very Rare price of 40,000. In addition, the Power Strike ability will give the staff a 5% markup, an additional 10% for it being a +2 weapon which is a rare item function so it is considered a minor function, 20% markup for the +2AC, another 20% markup for the +2 on saves and another 20% on spell attack rolls. This means the 2014 version of the Staff or Power has a final cost of $70,000 gp. EX3) The Shield of Swans from Kobold Press (which is in D&D Beyond) is a perfect example of an exceptional ability for rarity since it offers flying even if only for an extremely short time. | |
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